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My goal is to have a somewhat versatile GameObject that contains the following features:
- Has its own GameObjectContext and installer.
- Can be placed in the scene or created at runtime.
- Can h…
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I encountered an issue while trying to open or save a MonoBehaviour in the game "The Silver Case." It seems that the program is not attempting to read the Assembly-CSharp.dll file as it should. I cond…
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If you do the following
```
[BepInAutoPlugin]
public partial class TestPluginPlugin : BasePlugin
{
public override void Load()
{
ClassInjector.RegisterTypeInIl2Cpp();
C…
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Just like monodevelop feature. I think it useful when we have large class with many inheritance like unity3D's MonoBehaviour. We should have a way to switch between sorting mode
And, if possible, s…
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**Describe the bug**
The contents in the MonoBehaviour file is incomplete, with only the top section like the one below being available, while the rest of the contents is missing. I have tried to vie…
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SceneClassViewer , line 338
here's my dirty hack
```
var monoBehaviour = recievers.First() as MonoBehaviour;
if (monoBehaviour == null) continue;
var monoscript = MonoScript.FromMonoBehaviour(m…
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### Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
### Which release are you using?
Windows x64
### Which game did this occur on?
[Pilgrims](https://…
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I'm trying to improve new features new esp's etc
I already did some but I'm stucked at this point
trying to add CursedItem ESP
but in dnspy/ida/ghidra when I'm checked CursedItem class its…
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https://github.com/user-attachments/assets/1bde490e-7eb3-47d7-bbcf-205e0adae417
```
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ggg : MonoBeh…
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# Summary
Currently when you are using a scene first setup mb on a game object (`SetupView` MonoBehaviour), it only lets you setup the components that the view should be using, which is great but it …