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### Checklist
- [x] I have checked the [FAQ](https://ptb.discord.com/channels/1049946152092586054/1135112998453788672)
- [X] I have searched the [issues](https://github.com/flarialmc/dll/issues?q=is…
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I have implemented a slider which supports relative mouse mode, to drag more precise than the pixels on the screen. The `SDL_MouseMotionEvent::state` field loses its mouse button flags when enabling r…
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### Tested versions
- Reproducible in: v4.4.dev2.mono.official.97ef3c837, v4.4.dev.custom_build.97ef3c837, v4.3.stable.arch_linux, v4.0.stable.official [92bee43ad], v3.6.stable.official [de2f0f147], …
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I can add a fun mouse follower suitable for both dark theme and light theme which can enhance the UX of the game!
Please assign me this issue under Hacktoberfest2024
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### Summary
Tried to enable the SNES Mouse in BSNESv115+, but it doesn't follow the computer mouse cursor. Render it kinda useless.
### Repro
1. Load Civilization (U) [!] game into BizHawk
2. Ma…
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Something that's frustrating with current CSS while trying to implement carousels is that scroll snap allows for touch dragging to work well with carousels implemented this way, but pointers (mice) ca…
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It would be really cool to have the feature "mouse ears" added as orca slicer has, as this method works just as good as a regular brim, but wastes less filament and are easier to remove.
![image](h…
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so muse clicks dont seem to work on games . moonlight (sunshine) app works fine. was wondering whats the difference between this and moonlight app when it comes to mouse input? are there plans on impl…
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Didn't know this existed but looks pretty cool, we should compare with input-leap: https://github.com/feschber/lan-mouse