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Current local light rendering is done from the light nearest to the camera, in order by distance, up to the RenderLocalLightCount.
This has a set of disadvantages, e.g.
- the lighting on the subj…
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Thank you for your work and for opening up your dataset. Could you please share the relevant camera parameters? I'd like to calculate the x, y, z coordinates in a spatial coordinate system, which I th…
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What settings do you reccomend for a steady camera (like on tripods) in order to deblur moving objects?
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`GPUImageMotionDetector` works great except one thing—when you move camera it detects that all objects (edges of objects) in the frame have been moved. But physically they don't. I'm seeking for a way…
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Code:
```
from sre_constants import IN
from colorama import init
import cosysairsim as airsim
import os
import cv2
import numpy as np
import pprint
import time
from traitlets import Valid…
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whenever I move the camera chunks will disappear leaving gaps or disappear completely unless i move the camera in a certain angle this seems to only occur when chunks are reaching 3000 chunks away
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**Is your feature request related to a problem? Please describe.**
It would be nice if one could visualize a moving camera easily with the viewer instead of having to modify the logging to achieve th…
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**Describe the bug**
A clear and concise description of what the bug is.
(Experienced in 5-1) When moving the camera, the water reflections stay, and will stack.
Weirdly enough, alt-tabbing and the…
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This is the first time I am using rtabmap on my robot and I might be doing something wrong:
When doing visual-inertial odometry AND point cloud generation with a realsense d435i using rtabmap_ros i…
ARK3r updated
8 hours ago
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I added the prefab to a test world and created a World Parent object that contains only the floor and a few pieces of primitive geometry. After shrinking my player character, walking on the floor caus…