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If you're using godot multiplayer the "standard" way, you will use a ENetMultiplayerPeer in an ENetConnection. With this you can create
```
func get_received_data():
var enet_connection = multip…
racs4 updated
2 months ago
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Socket.AddMatchmakerAsync(“*” , 2, 4);
When using the Socket.AddMatchmakerAsync function with a minCount of 2 and a maxCount of 4, I’ve noticed that it behaves unexpectedly. Specifically, when thre…
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### Godot version
4.2.dev
### System information
Windows 10 - NVIDIA GeForce RTX 2080 SUPER [Version 531.29] - Godot 4.2.dev
### Issue description
WebRTC is not working on HTML5 export of Godot 4…
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## Description
Runtime: JavaScript. Panic in registerRpc in case of call to class instance method previously.
## Steps to Reproduce
Build and run Nakama with following TypeScript module code:
…
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Hello, I followed the Defold+Nakama tutorial and created a similar game, then tried to upgrade the libraries to V3 and started getting errors on the server with "Received malformed payload".
I had …
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I know before there were these new types of support. But after an update, these were lost. Please fix it. Thank you!
[ New types added to TinyJson #51](https://github.com/heroiclabs/nakama-dotnet/pul…
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The [typescript setup guide](https://heroiclabs.com/docs/nakama/server-framework/typescript-setup/) tells the user to add `"typeRoots": ["./node_modules"]` to the `tsconfig.json`. This seems a little …
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As of now I think the introductory docs are a little sparse, especially for newer developers. I think it'd be great a way for the community to see first hand how Nakama would be implemented with anoth…
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This issue is meant to track interest from other developers in a guide showing how to migrate from the Steam API to Nakama. This could include differences in what endpoints are called and when, what t…
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reposting this issue that I reported on the [forum](https://forum.heroiclabs.com/t/sdk-defold-does-not-receive-opcode-on-on-match-data/5326).
I get all the data from server, I just do not receive t…