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I'm getting the following error a lot in the console (with different float values, obviously):
```
[Netcode] renderTime was before m_StartTimeConsumed. This should never happen. renderTime is 12.277…
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### Description
Using 2.0.0-exp2, I've noticed that there's some GC as soon as Multiplayer Tools package is added.
The profiler indicated this begins in the Unity Transport class of NGO itself, so…
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Hiya,
I've noticed an unexpected issue when trying to use `clientId`s with the SteamNetworkingSockets Transport. Unity's NetworkManager APIs use clientIds that appear to start 0-indexed, incrementi…
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### Description
When building a project using `[Rpc(SendTo.***)]` with NGO 1.8.0, the build in Xcode fails with this error for every Rpc in the Project:
`buildPath/Il2CppOutputProject/Source/il2…
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I am currently working to implement the Networking system from BossRoom into my own project so that I can learn how High-Level Networking is implemented in the new Unity Netcode for Gameobjects system…
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Hi,
Im getting this error on Server when Client is Searching for a Server, this on Both Apple M1 and Windows.
port on NetworkManager: 7770 and local IP
Port on ExampleNetworkDiscovery: 47777
A…
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Hello all,
I am using Unity 2021.3.11f1 and have installed Netcode for Gameobjects (1.0.2) and Multiplayer Tools (1.0.0) via Packet Manager. Currently I'm trying to install the Facepunch transport,…
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### Description
I am using NetworkList's but I keep getting exceptions in the editor related to a memory leaks. I don't really have reproduction steps, but it seems to happen frequently. Often, I w…
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### Description
Bug hinders client from joining the server.
Error:
[Netcode] A ConnectionApprovedMessage was received from a client on the server side. This should not happen. Please report this …
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- Unity 2020.3.31f1,
- Installed the "Netcode for Gameobjects" package 1.0.0-pre.6 via github url
- Now trying to install the photon transport package by using the url "https://github.com/Unity-Te…