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would be cool if it'd be possible to trigger a render in blender from the ComfyUI nodegraph
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Add the ability to click on a graph node and add its service name as a filter to the filter search, allowing you to narrow down your results in the APM table and node graph to that service name.
We a…
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This s a bit tricky to reproduce, as it might depend on some evaluation order. But the attached document consistently reproduces it on 1.38.10 and 1.39.0. Smaller test documents tend to work, so I'm p…
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## Bug report
**Required Info:**
- Operating System:
- Ubuntu 20.04
- Installation type:
- binaries
- Client library (if applicable):
- rclcpp
---
While working on the `action…
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We are experimenting with `standard_surface_brick_procedural.mtlx` and changing its properties. It seems to me that the inputs in the nodegraph (for example `hue_variation`) are copied by value to eac…
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Hi,
while Developing i experienced a weird issue when using your Container.
Basically if you use a Batch processor in your code to send Metrics, Traces and Logs to the Container, It can happen that …
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In order to support shader connections to all types of nodes, we currently rely on ArnoldNodeGraph primitives.
We should investigate if we can replace this with builtin NodeGraph which should be eno…
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When uaddressmode/vaddressmode are set at a different level of the call chain, the ImageSamplingProperties::setProperties code can not find the appropriate sampling parameters for a given texture.
…
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In order to create a node graph with the MaterialX Graph Editor the user needs to create a node graph node, double click on it to dive into that node and then add nodes inside that node graph node. No…
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### Description of Issue
A UsdUVTexture's `inputs:fallback` is connectable, but when driven by a primvar via a connected `UsdPrimvarReader_float4` it doesn't produce the desired outcome in the GL H…