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### Description of Issue
`usdchecker` now has tests that depend on `usdShaders`, introducing an (indirect) dependency on `imaging`.
This means that tests cannot successfully complete when building…
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We are experimenting with `standard_surface_brick_procedural.mtlx` and changing its properties. It seems to me that the inputs in the nodegraph (for example `hue_variation`) are copied by value to eac…
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类似于这个项目,但是这个是基于QtWidgets的,QML画的话肯定更好看…
https://github.com/jchanvfx/NodeGraphQt
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## Bug report
**Required Info:**
- Operating System:
- Ubuntu 20.04
- Installation type:
- binaries
- Client library (if applicable):
- rclcpp
---
While working on the `action…
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I was looking at the web version of MaterialXView: https://academysoftwarefoundation.github.io/MaterialX/
and noticed that the inputs displayed in the UI don't match the actually expected inputs.
…
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Demonstrate the various NodeGraph management features:
- Backdrops
- Dots
- Boxes / References
- UIEditor
- Bookmarks
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When I instantiate a graph using Copy(), the new graph contains all of the nodes - but their names are changed (i.e. Original Name(Clone)" instead of "Original Name"). How can I avoid this?
_Origin…
ed-mw updated
4 years ago
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Hi
I have found a case when the _MaterialX_ importer gets a different visual result than _MaterialXViewer_. However, It's a bit of an edge case and I can't find a precedency in the MaterialX specs …
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### Description of Issue
The add node in the following MaterialX text doesn't show up in the USD stage. I've verified that it works in MaterialXView though.
```
…
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Used files from MaterialX https://github.com/materialx/MaterialX/blob/main/resources/Materials/Examples/StandardSurface/
both brick and wood files which load .jpg files to "tiledimage" node are not b…