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I've been having issues when attempting to use OpenGL and their respective shaders. DirectX works fine. Is this something which is viable to support?
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**Godot version:** 4.2.2
**Issue description:**
In the link below in the documentation there's a issue where it is proposed to use visible_on_screen_notifier node, this node is not currently co…
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```
start ./tux-target
DBG b628b6f0 dynloadlib.cpp 211 loadLibrary : Loading dynamic
library 'libnel_drv_opengl.so'
INF b628b6f0 dru.cpp 93 createGlDriver : Using the library
'nel_drv_opengl' that …
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I have the WorldWind Java 3D map (OpenGL) working in separate SwingPanel and regular Composable with TextField displayed side-by-side.
The problem is simple to reproduce. When I try to edit any of …
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Basically a need, aside of Doom Builder (not gonna mention SLADE, since it's incredibly slow) there's no Doom editor on Linux that supports rendering 3D floors on 3D mode
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```
Support for loading, rendering and managing 3D scenes.
I think of primitives like (mesh, material, models, etc) which can be
organizised in some sort of scene management.
To see how it performs…
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## 🐛 Bug
Hi I'm getting an error when launching a napari window within a qt window when loading a 3D stack (this works fine with 2D images)
## To Reproduce
Steps to reproduce the behavior:
```…
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glfw is great, but it would be nice node-3d had an easy option to select another Gl while everything else works the same.
I'm unsure, but currently i don't think there's an easy way to integrate n…
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according to neovim doc https://neovim.io/doc/user/lsp.html#lsp-quickstart
I create a minial config `lsp.lua`
```
vim.cmd([[autocmd BufNewFile,BufRead *.asy setlocal filetype=asy ]])
vim.lsp…
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1. Minecraft version: 1.7.10
2. Galacticraft version: 3.0.12.504
3. GalaxySpace version: 1.2.13
4. AsmodeusCore version (for 2.0.1 version and above): N/A
5. Side (Single player (SSP), Multiplay…
Dfurg updated
4 years ago