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I download a demo/sdl_opengl3, it working.
How draw a line on main window?
Where i can put my code? i put it after /* draw */ but not working
```
/* Draw exist in demo */
SDL_Ge…
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Hi,
Could tell me how run PCem on MBP on Mojave ?
The app doesn't start, step by step after copying the pcem in the app folder what can I have to do ?
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方針考えよう
1. X11(or Wayland) + OpenGL3.x でglutin的なやつから自作する
2. GLFWなりを使う
3. ベースはOpenGL3.xを使うけどGUIはGtk+ 3を使う (solvespaceとか)
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Unless I'm doing it wrong, the following function call fails to create a drawable sprite.
```
self.myspr = sprite_create_from_screen(32,8,100,100,false,false,false,0,0);
```
Sample GM:S project:
htt…
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If you open a sub menu (like Load state...) and the submenu doesn't fit in the main window, it is instead shown *behind* the main window in the alternative place. E.g. if you move the main window to t…
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I've not played with the code yet. Just ran the ImGui_SDL2_OpenGL3_Demo on Linux64.
- With hardware rendering CPU and FPS are fine (30 FPS).
- With software rendering though CPU and FPS are not go…
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### Version/Branch of Dear ImGui:
Version dev, Branch: docking
### Back-ends:
imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp
### Compiler, OS:
Linux Debian 12
### Full config/build information:
…
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Hi Andrea,
I currently have a desktop application coded under OpenGL3 [1], and I want to embed it into Mandala [2].
Because the desktop version is based on `go-gl/gl`, I couldn't use `remogatto/ope…
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### Tested versions
I'm having issues in every version I tested (can't remember them all)
My Project is running on Godot v4.3 ([GodotSteam 4.11](https://github.com/GodotSteam/GodotSteam/releases/tag…
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Compiler output:
nim c -r examples\nuklear_nim_examples\glfw3_opengl3.nim
....
gcc.exe: error: C:\Users\user\nimcache\glfw3_opengl3_d\bind.c.o: No such file or directory