-
Hi, I am trying to create a collaborative app between two Hololens 2 devices. After following the tutorial, the anchors are correctly stored in Azure Cloud and correctly retrieved, but when the Spat…
-
Note: May be related to #8
# Description
When switching to the OpenXR Plugin the Spatial Anchor scene sample is no longer able to save anchors. This is the same regardless of leaving the sample s…
-
Installed the latest release and whenever i run the game i get this output:
```
001b:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\NDI…
-
At present, it appears that the technique for saving anchors on the HoloLens 2 is to use `Microsoft.MixedReality.OpenXR.XRAnchorStore`. I was lucky to find an example of this usage in the World Locki…
-
AR devices like the Hololens may expose hands as input sources instead of physical devices.
Hands don't have buttons, though they'll still expose a select (and potentially a squeeze https://github.…
-
Subscribe to this issue and stay notified about new [weekly trending repos in C#](https://github.com/trending/c%23?since=weekly)!
-
Hello! Thanks for providing this sample, it is the best looking I found so far!
I am trying to run it on `Windows 10`, `MSVC 2022` with a `HP Reverb G2` headset. I installed a fresh `Vulkan SDK 1.3…
katz1 updated
3 weeks ago
-
After finishing the level "One Ghosts of the Past" the game crashes during loading of the next level with
`Assertion failed: 1
-
# Description
When switching to the OpenXR Plugin OVRPlugin.GetSystemHeadsetType() always returns Oculus_Quest_2 even when using other devices such as the Quest 3
This is significant because when …
-
My project currently uses ad-hoc code to gracefully handle playback of an inconsistent stream of frames. It can handle buffer overflows, underflows and discontinuities (caused by packet drops)
https:…