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The SDK contains both external/python/jinja2 and external/python/markupsafe, which is used when both python-markupsafe and python-jinja are not installed.
If for example on archlinux python-markups…
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Issue #237 was worked around for the SDK build, but the same issue still affects users of the OpenXR headers. unknwn.h needs to be included before openxr_platform.h for WIN32 platform to avoid build e…
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Hello 👋
I've been reading the discussions surrounding this rust library, and, as far as I understand, there are no plans from the org to do any significant work to these OpenVR bindings. (c.f.: ht…
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I followed this tutorial and used unity2020 + openxr, and I'm pretty sure I didn't make any mistakes. But after my program runs in hololens, there is nothing, not even a "make with unity" image. But w…
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Right now we are pretty limited on the set of VR headsets we support, basically only Oculus devices. In particular, we strongly rely on the "old" Oculus setup, where a set of external receivers is use…
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**Project description**
A proprietary hand tracking algorithm for XR applications. APT repository installation instructions are available here:
https://docs.ultraleap.com/linux/
Additionally,…
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Switching away from the Oculus SDK over the OpenXR will allow us to support more devices (I believe), more research needs to be done.
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Had some time to mess with the Pico 4 device and have some updates. The SDK linked below, is confirmed by Pico support to also be for Pico4, even though it states it's for Pico3. Go figure.
https:/…
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## Describe the bug
I tried the Hand Interaction Example in MRTK3 with Meta Quest 3 and the passthrough doesn't work. I see the skybox in background. I tried to change the A value of the camera Bac…
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I'm trying to run the example with `cargo run -- xr` and am getting this error:
```
PS C:\Users\efsub\source\repos\wgpu-openxr-example> $env:RUST_BACKTRACE=1; cargo run -- xr
Finished dev [uno…