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Pathfinding should probably either be a mixin or a utility. Or perhaps a mixin that _uses_ a utility? :bowtie: :godmode:
I have some great ideas for pathfinding. Just so I don't forget:
Entities …
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# **Description**
**Task:** Melee Enemy Pathfinding.
**Feature:** [Melee Enemy Improvements](#107)
Melee Enemies should attack the crystal in the centre of the map. They should move towards the e…
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![1 1](https://user-images.githubusercontent.com/19712296/32986122-3218443c-cc98-11e7-93f2-48bdf957ef8a.png)
Hi, my question is how do you click on a single cell in a say 120 x 160 grid?
I have …
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According to the `kuhn_munkres` docs, the maximum weight matching has the restriction, *between two disjoint sets*. With respect to [maximum weight matching](https://en.wikipedia.org/wiki/Maximum_weig…
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### Describe the project you are working on
A game that requires simple navigation.
### Describe the problem or limitation you are having in your project
The newly-implemented navigation serv…
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When units are moving they should use pathfinding to navigate to their target location. Use an A* based pathfinding algorithm. See e.g. https://github.com/Robmaister/SharpNav
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# Data Structures and Algorithms (DSA) Course Outline
### Git & GitHub
- [x] Complete Git & GitHub Course
## Introduction to Programming
- [x] Types of languages
- [x] Memory management
- […
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Currently the Pathfinding works by creating a path either on center of the tile or on edge of the tile. Add an option to force to grid so paths are created only the center of the tile. For example bel…
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We recently found a respawn option that gives players a way to restart at the nearest city. This option does not appear to universally be in use on officials, but it seems like a good option to have, …
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- **Title**: 8 Puzzle Solver
- **Language**: Python
- **Category**: Pathfinding
- [x] Hacktoberfest
- [x] Contributor
**Description**:
Algorithm to solve 8 Puzzle using A* Search Algorithm