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Some noise algorithm implementation(s) would be useful for procedural generation scenarios.
few examples:
Perlin noise, Simplex noise, Worley noise, Fractal noise
A decent SimplexNoise (better …
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Either I need to research and finally understand how to build an OpenSimplex noise function or I need to find a good enough plugin to offer enough seed variety. Trying to understand perlin noise has b…
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Simplex noise is computationally simpler and produces good results. See here:
https://www.bit-101.com/blog/2021/07/perlin-vs-simplex/
There seems to be a good implementation here:
https://github.…
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Especially useful for doing things like normal mapping to give surfaces a more realistic slightly bumpy look, without needing an actual texture image
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Hello, I am a beginner in creative coding and doing some coding in Processing and Nannou as a hobby and when I tried some Processing examples in Nannou I saw difference in Perlin noise.
Maybe I am …
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## Description
Hey!
I have some questions regarding the Perlin noise and the pv.sample_function in general.
1. How would you go about applying Perlin noise to a sphere? I would li…
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I am reading now that Perlin noise uses a permutation table of 256 integers. I implemented the non-improved perlin noise without any use of such a table. What is it for? What step of the process would…
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The wikipedia article: https://en.wikipedia.org/wiki/Perlin_noise appears to suggest that the dot product between (point - closest_corner) and the random unit vector at the closest corner can be in [-…
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可以添加柏林噪声(Perlin Noise)或者其改进版,还有简单x噪声(Simplex Noise)进行随机偏移
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we the brickmasons wish to create more dynamic maps if possible could we input either premade MCR file with hand made stone or voxel map with the complete bypassing all first stage world gen also if…