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Hi,
was the Perlin Noise Filter taken out of GPUImage 2?
Cheers,
Frank
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This is important to keep track of exactly what we need to implement.
## Perlin Noise
### Description
* **Input:** an N-D vector `v`. Properties:
* N dimensional, vector of real numbers
…
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### Topic
I think Simplex Noise would be a very good enhancement. It seems p5.js is not working on it. If you want to make sure that the previous projects don't break.
A fix for this may can be do…
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- [x] Should appear consistent when moving camera
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### Expected Behavior
I want to use an image for image to image prompting.
### Actual Behavior
fails due to what I suspect inconsistent dimensions, but altering or matching this does not work
### …
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Currently the tiles look too tiley. We could use Perlin to improve the randomness of terrain texture, and blend the textures at the boundaries.
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At lines 286, in the 2D Perlin noise generator, the Y samples do not rely on the height of the screen, instead using the width instead.
Is this deliberate behaviour? Attached is an image of the code …
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Hi,
As per the documentation of generate_fractal_noise_2d function, the third argument is the number of octaves in the noise. If the number of octaves is 1, will this function generate the perlin n…
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Some noise algorithm implementation(s) would be useful for procedural generation scenarios.
few examples:
Perlin noise, Simplex noise, Worley noise, Fractal noise
A decent SimplexNoise (better …
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Am I reading this right? The `amplitude` starts at 1.0, and is repeatedly multiplied by `persistence`. The default `persistence` is 1.0, which means `amplitude` stays at 1.0 through all those multipli…