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I have designed a new VR display. 220 Degree FOV. You cant see the edges of the screens. Dual 4k at over 90 FPS. This is really a message for sencercoltu. But if anyone that can use this code I am wil…
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When I try to play without parallel projections enabled in Pimax, the image is misaligned. When I try to play on other wide FOV headsets, which do not offer parallel projections as an option, the imag…
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### Is your feature request related to a problem? Please describe.
For some users the default resolution of the camera that renders their dash might be too high or too low for their specific needs
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![image](https://user-images.githubusercontent.com/14854307/65651756-6e220300-dfdd-11e9-9693-891ff319e90c.png)
I would like to update the iconset with blue logos like the current steamVR 1.7 iconse…
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### Describe the bug?
I was helping a friend set up their Droolon Pi1 (Pimax) Eye Tracker + Vive Facial Tracker with no success. After some testing, I found that Neos does not like to "mix and match"…
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It would be great if piplay could at least interface with steam on Linux, even if your content platform was not functional.
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I have a Pimax headset with canted displays. The matrices produced by GetEyeToHeadTransform thus contain a rotation. Not only does openvr/display.rs discard that data in fetch_eye_parameters, there's …
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Love this mod but I have a strange issue with foveated rendering whereby the centre circle renders perfectly but the middle and outer circles have horizontal lines. It’s almost like every other horiz…
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Hi Matthias, I just wanted to thank you for this addition. So far with a Pimax 5K+, one lighthouse, and a Vive tracker things seems great! I just wanted to offer any testing feedback you may like to h…
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I've asked for changes more than a month ago.
Please, if you will not be able to do the changes, tell me.