-
So I just did a small test. Taken a random grf, ran:
yagl.exe -d : Decompile the GRF to create YAGL and associated spritesheets.
And then just reencoded it with:
yagl.exe -e : Recompile the…
Nrgte updated
6 months ago
-
Hola.
Me está surgiendo un problema al compilar el juego, y es que, tras modificar el mapa, los sprites, los tiles y compilar, durante la compilación, se ve como en el programa Tiled, los archivos…
-
Any badge sprites that are located in the community folder don't seem to be showing up for me, this is only for badges and the community sprites for resources work fine.
For example any file paths l…
-
we use "color dots" to show true colors on a webshop, but when we set `output_style = :compressed` the build breaks because compass shortens "black" into #000 - which won't do for naming. the error is…
-
Currently, ships are rendered as a composition of simple geometric shapes.
You once added code that let the ship be rendered from an image, instead:
```py
# If reviving this code, add `self.l…
-
Catch error and swap with placeholder image.
game.js:1 IGE _log_ [$i_114:ige] : Texture image (assets/textures/sprites/generator.png) loaded successfully
game.js:1 Stack: at e.i [as log](http:/…
-
Thanks for making this library!
I previously used Spritezero in Javascript. Not the Spritezero-CLI version.
Here I could input a list of files instead of pointing to a folder.
Would it be possibl…
-
All files in [`./sprites`](https://github.com/EmojiTwo/emojitwo/blob/master/sprites/), `./png` and `./png_...x...` should be automatically generated from the sources in `./svg`. In Emojione, the indiv…
-
This is a level based game. Each level will be a theme (Mario, Pokemon, Pacman, SpaceInvaders, Sonic, DonkeyKong, Snake).
Source enemies, level design and sounds for each level.
Refer to the mario-ti…
-
### Steps to Trigger Behavior
1. Use maplibre/martin with high definition svg (for example 500x500)
2. Add your tiles and sprites to your app with maplibre-gl-js
3. Check result on mobile
#…
lxup updated
5 months ago