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There should be a semi-procedural approach so that you can make things like chessboard tiles, ruins and forest areas with trees and bushes here and there and rooms not just with only water (though the…
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Are there any plans for adding the other procedural animated textures to the mod? The old flowing/still water animations were a lot smoother and the old procedural fire animation looped better.
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The written response:
•includes two program code segments:
- [ ] one showing a student-developed procedure with at least one parameter that has an effect on the functionality of the procedure.
- […
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This is just here to remind me that procedural avionics will need custom code for their hard disk. Their tier progression probably won't work well with MM patches.
Vague guidelines for how it shoul…
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What would be needed?
Implementation?
┆Issue is synchronized with this [Asana task](https://app.asana.com/0/158493230868429/158493729498619)
Vatyx updated
7 years ago
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I'd like some parts of this to be _very_ procedural, even to the point of checklists.
My goal is for a person new to R that has implemented some modeling functions/package to be able to come to a …
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Would be interesting to start grinding later stage on generative rooms, generative emerging storylines, character evolution 🧬 by player
There is potential to generate various dungeons as procedural…
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There is a brainfuck extension known as "procedural brainfuck". It adds two additional commands/concepts:
1. `(` and `)` will define a piece of code as a procedure coded with the number in the current…
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# Homebrew summary
- VitaDB: http://www.psx-place.com/resources/procedural-planets.165
- Homebrew version: Procedural Planets
# Vita3K summary
- Version: v0.1
- Build number: 113
- Commit hash…
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Following up on #32
How will / want we the gameZones be generated ?
By example, what are the parameters requirements ?