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### Feature description
make things like outlet create very weak thrust
and things that emit light like flashlight or other create some little thrust - more energy more thrust
- light engines wil…
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I am trying to add dj f450 model to px4 jsbsim bridge.
I have a jsbsim model that performed succesfully some test https://github.com/JSBSim-Team/jsbsim/issues/333 and i would like now to bridge it …
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I don't see that airspeed, heading, engine rpm etc., actually changing dynamically- just seems static display. Is this a too do still or not going to bother?
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If you come across any models that generate rotated, post the paths here so I can add them to the fixup list
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Physics Abstraction Layer (PAL)
The Physics Abstraction Layer (PAL) provides a unified interface to a number of different physics engines. This enables the use of multiple physics engines within one a…
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With a _really_ complex mesh there may be benefit in performing per-triangle frustum culling or approximate per-triangle sorting to avoid overdraw. In the case of a transparent mesh you may be able to…
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**Client/server version**
`Build 4.0-rc1, branch rc`
**Current behavior**
I set ManualEngineControl = true server-side, then I set ped flags client-side when player enter vehicle:
```
native.se…
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### DB Selector
DB3K
### Baseline
#5553
### Hypothetical
Yes
### Name
Hydra 400 Drone
### Country
United Kingdom
### Service
British Army
### In Commission
2023+…
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Most of the pieces required for turboprops are in place already - we would need a Turboshaft class implementing ITorqueProducer and a module supplying parameters to it. The core of the Turboshaft cou…
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### Desired capability or behavior.
We have lots of variables in `Aircraft.Engine` that have `propeller` in the name or are only applicable to propeller designs. We may want to make a new category ju…