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At this point we know this array is a kind of BSP tree used to render QuadBlocks. Defines sets of visible quads from every other quad in the level.
Every node stores a bounding box. Rendered bounding…
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Look into the used of an advanced data structure, such as an R-Tree, Quad Tree, or other spatial partitioning to increase the speed at which collisions are calculated.
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Need to decide on cspace representation first
- probably 6D (exclude q7)
- probably use a quad-tree approach
- may need to define n-d features, not just a list of vertices
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Chunks?
Quad trees?
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The problem at issue is a radially reflected cylinder with a 1 cm radius and 1.6 cm height with a boundary source on the bottom surface and vacuum on top. Here's what we know...
- Running with quad…
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The bug shows when a point lies close to the mask's border.
In the following code I just move a mask so its border get closer and closer to the only point located at `px,py`. (Notice that the poin…
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Hi, this is a question
I have a dataset of up to 1000 items but I want the map to initially zoom into the 10 that are closest to the users location.
So currently I populate the quad tree with th…
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```
make
cat: /proc/cpuinfo: No such file or directory
cat: /proc/cpuinfo: No such file or directory
cat: /proc/cpuinfo: No such file or directory
cat: /proc/cpuin…
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What is a Quad tree please can someone explain to me..... And is this project finished yet and usuable?
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The rendering in Cairo is rather slow, use strict complex points as datatypes (allows nicer transformations anyway and is also a R vector space). Also, some quad tree / kd tree structure for quick par…