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Hello!
Nehahra is a very old mod but I think it should be supported fully. I have the NehQuake source code for VS2019 without fmod (replaced with libxmp and sdl2).
Many of the FS functions in NehQua…
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**Describe the bug**
In some of the maps from the Dimension of the Machine expansion, they use the func_bob to create a mist above lava and other liquids.
With the implementation of func_bob in kt…
zalon updated
9 months ago
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Specifically I have this issue with map xmj21_mrtfradyang from xmasjam2021.
I have tried disabling fte particles via the r_fteparticles variable and indeed the framerate goes back to max after all pa…
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**Describe the bug**
Zombies that bleed out can drop powerups
**To Reproduce**
I was playing Kino Der Toten, turned a corner, saw a zombie die (presumably from bleeding out since I hadn't shot or…
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**To Reproduce**
Steps to reproduce the behavior:
1. Buy a perk
2. Sprint, knife, or shoot. (Idk which ones does it off the top of my head but those are three ways of canceling an animation)
**Expect…
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I'm having an issue that's probably beyond the scope of this application, but wanted to put it out there anyways. Xonotic runs on the Darkplaces engine, and editing the `commandline.txt` file to say `…
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### Discussed in https://github.com/nzp-team/nzportable/discussions/849
Originally posted by **conbobcob** July 19, 2024
I noticed when you reload your last bullets in reserve it adds more tha…
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Follow up on #837
**Screenshots/Footage**

**Affected Platforms**
- FTEQW (Windows, Mac, Linux, We…
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Steps to reproduce the behavior:
1. Die
2. Notice you can melee
Video:
https://youtu.be/dr5LH7KtSNQ
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**Describe your suggestion**
Have an option for radios to fire a trigger when interacted with.
**Expected behavior**
After being shot, fire a trigger if the target field isn't null, optionally se…