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You should be able to ctrl+click a creep or tower, in case of a creep, the camera starts tracking it, and in case of a tower, you get to see whatever it is pointing at through the barrel, maybe with a…
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### Steps to reproduce
1. go_router: v12.1.3
3. Launch sample
4. Press 'Go to page B' button
5. Press 'Go Page A and Show dialog' button
6. Dialog is not shown
It seems that the go_router AP…
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Hi Matthias, I just wanted to thank you for this addition. So far with a Pimax 5K+, one lighthouse, and a Vive tracker things seems great! I just wanted to offer any testing feedback you may like to h…
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Verify if Using CxbxActiveTextureCopies
in EmuPatch_D3DDevice_SwitchTexture is handled correctly.
If not, describe here what is wrong with it, and try to fix it.
Once it's deemed correct, disable t…
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I see that it's possible to have the simulator publish the [ground-truth states](https://github.com/lgsvl/lgsvl_msgs/blob/foxy-devel/msg/Detection3DArray.msg) of any other traffic agents (both NPC age…
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My graphics AMD RX580. On drivers 19.12.1+ and 20.5.1 the overlay keeps crashing game when I change the station.
On driver 19.8.2 it's working fine
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This is my Trimester 2 Individual Review + Video
Project Overview:
Our CPT project was focused on creating a casino simulator, for the educational purpose to teach students and others that …
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I'm having an issue with this game on Windows 8.1, 10 and 11:
AFAIK this is a dinput 8 game, so dinput8.dll has to be used in this case. Now, when using dinput8.dll, vibration works fine but trigge…
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aarch64 build extremly slow around 2-3fps but only ~20% host cpu usage
I tested this on an 8core amlogic s912
built with https://aur.archlinux.org/packages/martypc on manjaro for amlogic
at lea…
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Hello team,
After I run a simulation, if I did not move the ego vehicle, the NPC vehicles will not vanish and always travel following the annotated lanes. Once I moved the ego vehicle, the NPC vehi…