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raycast in `Scene` only uses AABBs when doing intersection tests, but for some Node types (e.g., Spheres) it is trivial to have an accurate and cheap intersection test.
I suggest having a `Node.inte…
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Godot 3.1
I wanted to use `BoxShape` to make cubes which I can raycast, but I quickly found that the normals I get from raycasting behave as if the cubes had round edges Oo
Not only on the edges, …
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I am reading the code of voxblox. Part of code me confuses a lot.
1:in `intergrator_utils.cc`
```
t_to_next_boundary_ = Ray((std::abs(ray_scaled.x()) < 0.0)
? 2…
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![Desktop Screenshot 2022 07 20 - 12 34 51 83](https://user-images.githubusercontent.com/1762469/180067599-94f5a9a2-2b72-450e-be0c-f61f602eb3e6.png)
~~The screenshot above was taken by using CodeLL…
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After completing https://github.com/trytriplex/triplex/issues/17 we implemented a bare bones implementation that runs the scene, plays through the default camera, turns on raycasting and userland cont…
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you will get hit through boxes on round lights
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Right now, three.js raycasting works on individuall THREE.PointCloud instances but not on Potree.PointCloudOctree.
Currently, Potree.PointCloudOctree.pick() is the preferred way to raycast but this me…
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**Is your feature request related to a problem? Please describe.**
On our minecraft server we want to use local chat (both voice and text). And while voice chat will not work through walls (once Plas…
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All raycasting processors use a normalized parameter [0,1] to select the isovalue. The TF editor as well as the `Surface Extraction` use the regular, unnormalized data range.