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When I import this shader as an unity package into my project, and then make a material out of that shader, the material simply shows as pink. How can I solve this?
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I'm on URP 2021.3.11. In HDRP you can change filtering in the editor, and in URP you can change it for renderscale. How can I choose e.g. FSR for dynamic resolution upscaling?
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Add some tags for search in Search menu.
For example:
I have 4 files: RenderPipeline.h/.cpp; RenderFramework.h/.cpp.
Each of them and some other files (for ex: DifferentClass.h) contain several men…
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When building the C++ files during setup, interrogate fails because of an unrecognized argument.
```
python setup.py …
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**Is your feature request related to a problem? Please describe.**
I'm trying to implement a system where RenderPipeline creation is deferred and done dynamically for different texture formats and sa…
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I try to search for "smoothstep" and there is no result,
do you plan to support GLSL functions?
Would be awesome!
Thanks
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Would it be possible to force MSAA , which was a feature in AI 1? Trying to force AA through NVIDIA profile inspector doesn't appear to work.
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Hi, first of all I'd like to thank you for creating this amazing project.
Right now, I'm trying to integrate the shaders into my web player app, however I'm confused on how to actually use it. I ha…
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**Is your feature request related to a problem? Please describe.**
When a camera component is given a render to texture image it appears rendering starts immediately and on every tick until the entit…
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Hi all, since yesterday Wateridge has been broken in the following way: after we select the moon and get the ship to land we get the loading "seed: (random number)" and it just hangs there forever. ID…