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So we have these tremendously powerful cannons, a laser cooling booster, individual shields, a shield booster, fuel scoop with obviously a compressor, life support systems, hydraulic system or maybe e…
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I like the view of the map of [0 AD](https://github.com/0ad/0ad) Would it be possible to merge the maps and Rendering from 0AD into lincity-ng?
May you could do it in steps and in a first release …
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### Feature Request Summary
External, removable pods affixed to the outside of a ship creates new possibilities in ship design and combat. A warship could bring extra missiles with it, firing a hea…
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This is a tender fire a better name for the project, which would better encompass underwritten yet goals. Should be shortish and memorable
Some candidates:
- metasorter - eventually might take adv…
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The admin asked me to share my ideas on fuel mechanics on GitHub, so here I am.
I always admired Kerbal's fuel. I feel somewhat uncomfortable with Space Engineer's thrusters that consume just electri…
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As the title states the rocket torpedo fails to even submerge 99% of the time.
We are talking broadside on an Iowa or Nimitz and all it does is crash into the side, never submerges. distance seems …
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I tried export to export full data then clear my resources and consumables from database and try to import the data again and it's gone QwQ :disappointed: .
So the question is, export data contains …
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**Todo**
Based on the gameplay logic and "storyline" (mood, concept art) collect and create suitable assets for the game (terrain, scenery, buildings, vehicles, ...).
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pretty self explanatory, i think - decompressing bay would be neat, at the very least.
a two step effect would be nice (bay covers part of ship sprite, rotates/uncovers to "launch position", launches…
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- [x] Fighter ship operational even though not enough resources
- [x] Sometimes heavy lasers does too much damage to another #2
- [x] explosion sound on friendly ships
- [x] laser sound on cruiser…