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### Summary
Some util functions that are defined for `char`s are missing for `Rune`s.
`isAsciiDigit` is one of them.
### Description
```nim
func isAsciiDigit*(r: Rune): bool =
ord(r) >…
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### Before You File a Bug Report Please Confirm You Have Done The Following...
- [X] I'm using [eslint-plugin-svelte](https://github.com/sveltejs/eslint-plugin-svelte). (`*.svelte` file linting does …
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# Problem description
Rune has rudimentary support for extending enums, e.g.,
```
enum ISOCurrencyCodeEnum:
AFN
EUR
GBP
USD
...
enum CurrencyCodeEnum extends ISOC…
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I wanted to enchant my things and encountered a problem that the merchant does not have runes for enchanting things, what should I do to open them? Or they should be initially open? Or how to get them…
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### Tested versions
No issue in v4.2.2.stable.official [15073afe3] and previous
First visual(?) errors in v4.3.rc1.official [e343dbbcc]
First game-ending exception occurs in v4.3.rc2.official [39…
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Given the following example code (full reproducer project attached as tar.gz below):
```rust
use std::sync::Arc;
use anyhow::Context;
use rune::{
termcolor::{ColorChoice, StandardStream},…
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### Describe the bug
When using a fromStore() with a store that hold an object, the update of the object's fields is not reported in the store, which breaks reactivity.
Ex: something like this :
…
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Hello!
Can`t add more Rune Arcs with Inventory Editor. It`s almost okey, when i`m trying to set them in the programm, but in game inventory they don`t appear.
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**The bug**
Death knight spell Anti-Magic Shell costs 20 runic power instead of zero
**To Reproduce**
1. Select Unholy Death knight
2. Add Anti-Magic shell cast to the APL
3. Go to results > ti…
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Use block hash as a source of randomness. Huge concern is miners being able to manipulate bets by grinding favorable block hashes. A possible mitigation for that is to make the bet in block N and reso…
casey updated
4 months ago