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### Have you searched for similar requests?
Yes
### Is your feature request related to a problem? If so, please describe.
_No response_
### Describe the solution you'd like
Obviously, we'd all li…
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### Input code
```
@decorated
export default myClass {
...
```
### JSDoc debug output
```
DEBUG: JSDoc 3.5.4 (Fri, 04 Aug 2017 22:05:27 GMT)
DEBUG: Environment info: {"env":{"co…
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### Describe the project you are working on
Just answering a forum post on how to hypothetically have realtime texture updating from third party apps. Hashed up this, which "works", but either I'm …
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Describe The Bug:
I am experiencing frequent issues with Homebridge on my Raspberry Pi where I receive HTML instead of JSON responses from API calls, causing the server to crash and preventing scenes…
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Is this library meant to do filtering like the YAML processor [yq](https://github.com/mikefarah/yq) does ? If it does, I guess I would have to implement the filtering logic (see example below) but tha…
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### Tested versions
- Reproducible in: v4.3.dev6.official [89850d553], v4.2.1.stable.official [b09f793f5] and later 4.2.1 snapshots.
### System information
Windows 10 - Godot Engine v4.3.dev6…
ZBEP updated
3 months ago
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OCNet: Object Context Network for Scene Parsing,it is great for semantic segment, and the code is written by pytorch [OCNet](https://github.com/PkuRainBow/OCNet).
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### Tested versions
v4.3.stable.official [77dcf97d8]
### System information
Windows 10, 64-bit, 22H2 OS BUILD: 19045.3996 - Compatibility rendering (OpenGL3)
### Issue description
I am working on…
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So I found a weird bug while testing widgets, especially scenes.
If I set the index 3 widget as a scene the MQTT output has an additional brace at the end breaking the parsing.
Console output:
…