-
I have got a project (implementing Sceneform) that contain sfb files in the raw folder.
I want to copy/paste these sfb files to another project. But when I paste them, the content is no more reada…
-
Hello! I try convert a model from `.fbx` format to `.sfb` using `https://github.com/necrostylery/google-ar-asset-converter`. The model contains links to textures, and when I try to convert it I got:
…
-
Right now when we add poly assets in a scene the assets don't look very alive. I mean there are no animations of the assets like maybe a tiger roaring or trees dropping leaves. However in Unity and Vu…
-
Hello, first of all, thanks for a great update with FBX animations in Sceneform 1.7.0. I have a feature request, do you guys plan to implement some particle system into Sceneform? Both ViroCoreAR and…
-
Kind of surprising since it seems you've switched over to using the Filament gltf loader, and I was getting it to work when writing a filament application?
The model I am testing with is https://gi…
-
In ARCore 1.5 documentation provide snippest to load 3D model runtime.
```
private static final String GLTF_ASSET =
"https://github.com/KhronosGroup/glTF-Sample-Models/raw/master/2.0/Duck/gl…
-
I have an example fox_face.fbx file using that I created fox_face.sfb file that file works fine but i want to create my own 3d model for hat. How do I do that??
-
Hi!
Everytime I open a model using sceneform in Android Studio, my RAM is fully used but is really a problem since I have 32GB RAM so it shouldn't max out.
Tell me if you need something (logs, spe…
-
I create ModelRenderable with glb model file that contains a few skeleton animations. But animationDataCount is zero. Do you plan to support animations for glTF/GLB formats?
-
Error Message "Couldn't create Engine"
Couldn't create Engine
java.lang.IllegalStateException: Couldn't create Engine
at com.google.android.filament.Engine.create(Engine.java:37)
at com.google.a…