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This is more of just a long term intention of replacing the current custom rendering API implementations with [SDL3's GPU api](https://github.com/libsdl-org/SDL_shader_tools/blob/main/docs/README-SDL_…
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SDL just released [version 3.1.3 stable API preview](https://github.com/libsdl-org/SDL/releases/tag/preview-3.1.3), which means that (while the library still has bugs and issues to resolve before the …
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### Version/Branch of Dear ImGui:
master
### Back-ends:
imgui_impl_sdl3.cpp + imgui_impl_opengl3.cpp
### Compiler, OS:
Fedora 40 + Wayland
### Full config/build information:
```
…
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SDL3.1.3:
The header files are included with . But when installing like mentioned in the macos install readme under Frameworks I (think) i need to include them like this: "-I/Library/Frameworks/SDL3.…
mo-db updated
1 month ago
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## The Idea
I've just added an "examples" directory to SDL3.
Things in here are intended to be official example code that we endorse.
As an added bonus, things in here automatically go to the…
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Now, in the SDL wiki, SDL2 is [marked as legacy](https://wiki.libsdl.org/SDL3/SourceCode#sdl-20-legacy) because SDL 3.0 development has started.
For now, SDL2 will receive updates but not as major as…
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https://github.com/libsdl-org/SDL_ttf/releases/tag/release-2.22.0
No Docs folder,
[API call list html](https://wiki.libsdl.org/SDL2_ttf/CategoryAPI) should be included in installers,
i know its in…
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I'd like to turn `_sdl2.video.Window` into a public API in 2.4.0
Firstly, where should it live? I see two contenders.
- `pygame.display.Window`
- `pygame.window.Window` (like pygame.su…
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As you know, Bloc and Pharo IDE in a SDL2 OS Window can't redraw while a window is being resized by the user:
![sdl2_resize_blocked](https://github.com/user-attachments/assets/c90a987d-8e83-4f43-9f63…
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### Version/Branch of Dear ImGui:
Version 1.91, Branch: master/docking
### Back-ends:
imgui_impl_sdl3.cpp + (hypothetical) imgui_impl_sdlgpu3.cpp
### Compiler, OS:
All platforms supporting SDL3 (…