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Hello, I was working with the repository, which is very helpful to have the HDRP version adapted to URP, but there are 2 specific problems with the package, the first is that for the use of multiple c…
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I built my portfolio [riojos.in](https://riojos.in) using NEXT.js & created the background by following your tutorial. But I noticed the firefox rendering of the svg shader is slow. This happens only …
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### Describe the feature you would like to be added to the shader
Shrimple has an option called "Overworld Radius" in the "World" category that distorts the horizon to appear lower than what it actua…
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As the docu says:
> Make sure the pixel shaders inputs exactly match the vertex shader
> outputs so the parameters are passed in the correct registers.
This could be validated when building the cont…
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### Is your feature request related to a problem?
The problem is: this kind of shader is highly used in many 2d games and GM lacks a built-in form of it. It adds some stylish feel to many adventure/p…
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### Describe the project you are working on
A 2D game that makes use of post-processing effects.
### Describe the problem or limitation you are having in your project
Currently, the new Compositor …
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# Compatibility Report
- Name of the game with compatibility issues: 東方聖戦影 ~ Forlorn Souls of Wicked Past Demo
- Steam AppID of the game: 3138390
## System Information
- GPU: NVIDIA GeForce RTX …
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Platform / OS / Hardware:
RetroArch 1.19.1 on PC, Windows 11, AMD Threadripper 3960X, RTX 3080 (latest drivers)
**_Description of the Issue_**
Graphical corruption in the form of many small …
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### Intent
Allow per-sprite data (that are passed with each `Draw()` call) to be easily passed into effects -- without beginning new batches or needing to use `DrawUserIndexedPrimitive()`. The user…
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i have thinks open Issue for can trace and set like a not list of game affected with this shader frag or vertex issue.
Like wrong color/texture/black screen.hidden render, etc.. and for vertex shader…