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Using Reshade Shaders always results in a black screen that can only be resolved by removing them from the .conf, My .conf below.
#effects is a colon seperated list of effect to use
#e.g.: effects…
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I have the code from the original PathEffects demo setup in Kotlin, when I run it with some basic LWJGL code on Windows everything renders fine, but when I run it on macOS it gives me this error each …
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As currently configured the torch scene isn't casting shadows. I think this is just adding the light to cull mask layer 2 but I'm fuzzy on the details off hand.
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In Endwalker, REST can draw DoF effects before game's battle effects and weapon glows by capturing pixel shader `0x7e9d346f` (See [Google Doc](https://docs.google.com/document/d/1lSwt5RuTIl7B23ZfIWgnh…
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## Description of Issue
Astral sorcery has it's own rendering pipeline, but it seems to be in conflict with the way optifine does things when shaders are involved (except for internal shaders). I s…
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The mixer has `al_set_mixer_postprocess_callback` function. We should provide a bunch of pre-made effects. An API could be:
```c
ALLEGRO_DELAY_AUDIO_EFFECT *al_create_delay_audio_effect(delay_secs…
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Add the option to the QuadBatch class to use a matrix to perform color matrix operations at rendering with just one additional AGAL instruction.
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There has been a recent regression in CTS `fragment_shader_interlock` discard tests. An additional 32 tests are failing.
The newly failing tests all seem to be those of type`1xaa` (one sample per p…
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There's a port of the well known CRT-Royale shader for Reshade. However vkBasalt doesn't seem to be able to load it correctly. Other reshades work fine like `/opt/reshade/shaders/CRT.fx`
CRT-Royale…
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It was suggested it would be useful if effects could be applied based on different scenarios, not just always be applied if a certain modifier is present. For example when an item is being charged.