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A bit cumbersome but it worked i did to import a full scene with materials and textures (instead of recreating the materials/shaders from zero), if someone has a better solution i'm happy to learn som…
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Install Lightweight RP via package manager (v.6.9.0)
Create new project with Unity (2019.2.6f1)
Create LW Asset
Quit Unity
Copy files from this repo to project root as per Readme
Edit manifest an…
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**Describe the bug**
I tried to export glb file from both the context menu and from the code in editor mode, but it seems some textures are missing which use custom shader graphs. The only texture th…
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This is the original lit shader with smooth remap between 0 and 1.
![image](https://user-images.githubusercontent.com/44541987/61592433-d28aa580-abdb-11e9-95e6-6c697d737dd3.png)
This is the shadergr…
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URP 14x and higher or as possible
Improve SRP Additional Light function and add outputs for color & Intensity.
**--- RGBA**
returns color & Intensity
**--- Color**
returns light color
…
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### Describe the bug
This is strange, isn't it
### To Reproduce
1:Open shadergraph editor
2:Error generation
### Expected behavior
The preview should display its original appearance
### Media…
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- Should be a small minigame or objective which crewmates must complete
- Tasks themselves should be done mostly on clientside. Completion status should be sent to server.
- Should typically invo…
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I used this method to render SDF modeling, but found that when the screen space is reflected, the reflected object is still the Mesh Filter mesh body, is there any solution?
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Material both in URP and Standard appears pink after building for webgl
![WebGLError](https://github.com/reallusion/Auto-Setup-for-Unity/assets/35484889/98df68e4-088f-4570-8f06-070405beb07b)
![Scree…
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https://kyriota.com/2022/08/02/UnityPixelatedArtStyleInURP/
I’m considering diving into game dev for a rather long period from now on, and was managing to find a possible way to build a traditional…