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**Describe the bug**
I've created a depth cache that is positioned exactly at the same height as the ocean with sufficient max terrain height. When I press bake it creates a seemingly good outline of…
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After https://github.com/rerun-io/rerun/issues/5434, add the "Logging and Visualizing with Rerun" section to all example READMEs, in effect turning them into mini-tutorials on how to use Rerun.
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Hello, I have a Bebop3 drone that I want to use ORB_SLAM with so that it can figure out where it is in 3D space. The only problem is I have no idea how to effectively use ORB_SLAM to generate somethin…
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### Description
First of all, nice project!
I was wondering whether it is to be expected that the exported meshes contain intersecting triangles or don't preserve sharp features.
I fully un…
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A prerequisite patch would be an easy way to define shapes via signed distance fields in a shader:
https://developer.blender.org/D6464 (it is WIP but this could be due to Blender integration, Cycles …
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**Use case**
In some cases, there is a need to handle non-negative decimal. For instance, financial data often involves calculations with currency values that are inherently non-negative and requ…
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Please add support for line breaking to this API. This is arguably more important than word segmentation and grapheme segmentation.
It is becoming increasingly common now for web apps to have custo…
my2iu updated
2 years ago
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A very neat feature would be the ability to import STL model as a node in Antimony.
Example of use case :
I'm currently designing a casing that will contain many PCBs (of various sizes). Kicad can pr…
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**Is your feature request related to a problem? Please describe.**
```c++
glStencilFunc( GL_ALWAYS, 0, 0xff );
glStencilOpSeparate( GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP );
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Godot's default rendering settings for fonts and icons is not the best for applications if they want to support HiDPI / UI Scaling.
For fonts, I would recommend turning on Multichannel Signed Dista…