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According to the reference, collision distance should be negative when objects are in collision.
However, when the objects are not primitive shapes (e.g. when a loaded .obj file object is in collisi…
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if I use clang-8,it works,but I have to use gcc10 to build scann and there is a error. Anyone knows how to solve. it likes the different rule between clang and gcc.
command:
CC=gcc bazel build -c…
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[Here](https://github.com/cinder/Cinder/blob/a2a635ad0def23923a1d688b89edcfe522b6dfd3/include/cinder/Plane.h#L55). I just noticed I had to take the `abs()` of the result to get the actual distance of…
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## Problem statement
`QueryObject::ComputeSignedDistancePairwiseClosestPoints()` computes the signed distance between all *unfiltered* geometry pairs. (There is an optional parameter that can exclu…
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Basically make the world of Marble Marcher consist of more than the fractal, marble and flag.
So essentially add a physics system with a BVH that allows to add custom signed distance functions, like …
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The issue was originally found by @avalenzu, I just reporting it here so we can track it and help others that find this problem. The original report can be read at https://github.com/RobotLocomotion/d…
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I am trying to build a library for working with polyhedra in Curv. I have written a function that computes the signed distance from a point to an arbitrary (convex *or* non-convex) polyhedron, describ…
p-e-w updated
5 years ago
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I am curious why when checking a primitive sphere to primitive sphere it is using the GJK solver instead of the primitive shape algorithm?
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I hope to create the df data of other resolutions, e.g. 64. But I do not find any code about this. Could you share the corresponding codes?
And here is a detail about data, I can't understand. It s…
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This bug is very specific, but wondering if anyone has any thoughts on it, or have seen anything similar.
When I run on some systems (this error is not consistent across different HPC systems) with…