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One of my Minecraft worlds I have used for many years. After any update that changed the chunk generation I have been stuck with horrible looking chunks that generate at the edges of my world. I have …
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When multiple stations overlap, the result appears speckled.
The aim is to have an option to reduce this effect. Students from the University of Nantes started a work on it.
There would be 2 direc…
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Hi, I have several questions.
1:In surface_mesh_smoothingcpp,Why are there two kinds of mesh filtering, namely explicit and implicit?
![image](https://github.com/user-attachments/assets/b54e0e8a-2…
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The Drake developers at TRI have an implementation of this algorithm in our internal repositories. In principle, we are happy to share it, but making it public takes time and we have not yet prioriti…
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### tdesign-vue-next 版本
1.10.4
### 重现链接
_No response_
### 重现步骤
import { ref, onMounted } from "vue";
const pagination = ref({
current: 1,
pageSize: 5,
total: 10,
});
con…
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Hi!
Kilosort 4 does not seem to be tracking slow drift as well as we might hope. We record under anesthesia and do not have a lot of fast drift, so we have set nblocks to 0 to turn off “drift corr…
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I noticed that modifiers like `SmoothQuantModifier` have a parameter `calibration_function` for the forward pass during calibration. However, it's not clear how to set this `calibration_function`. For…
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Here, I'm listing a few cases where the availability of new parameters will be useful for customizing inversions -
- preprocessing
In some cases, the user might need to use their seismograms in th…
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I can't replicate the sky map artifacts you're seeing (see below; I actually get the opposite where no smoothing has the edge effects but smoothing doesn't), but I believe that the smoothing impact on…
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### System Info
- CPU architecture: x86_64
- GPU properties
- GPU name: NVIDIA A100
- GPU memory size: 40G
- Libraries
- TensorRT-LLM branch or tag: v0.9.0
-…