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Reported by user:
### Describe the bug
1. Run setup_CESM_hybrid_ensemble.csh or setup_CESM_perfect_mod.csh
2. What was the expected outcome?
sets up an experiment
3. What actually happened? …
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The following vscript should, when executed, make all damage knock players back as if they took only one point of damage:
```squirrel
function
OnScriptHook_OnTakeDamage(params)
{
params.damage_f…
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**Describe the bug**
This addon causes a dedicated server to crash on shutdown.
**To Reproduce**
Steps to reproduce the behavior:
1. Install a Dedicated Server.
2. Install this addon and its de…
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**Purpose:**
Run w/ zm parcel depth fixed to 60 m
From Adam: Addressing the dry slot / double-ITCZ bias. Our L32_cam6 run improved on the dry slot, and my F-case experiments indicate you can get…
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its be locked as "ScavOgl v2.3.1"
but i didnt find this code at any cfg files ...
when i changed it to other characters , and restart server , it did not work , like this
![RFOK~EE F9SO_{V$}DXWYB7]…
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### if player is in X steam group, give Y sourcemod admin group
Polling vs onconnect: onconnect will increase connect time thus increasing incidents of "must join from lobby" errors
- in order to …
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Are there any plans to support sourcemod plugins in the future? ? It would be great to support sourcemod and network servers!!
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Is there a way to disable sourcemod plugins without relying on the storage volume being kept? nextmap blocks using the builtin map vote at the end of the turns.
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Can we expect some fun commands, well known in SourceMod? _**(https://github.com/alliedmodders/sourcemod/tree/master/plugins/funcommands)**_
- [x] `!beacon` - Beacon on the player, blinking circle an…
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# Help us help you
- [x] I have checked that my issue [doesn't exist yet](https://github.com/alliedmodders/sourcemod/issues).
- [x] I have tried my absolute best to reduce the problem-space and …