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Hi,
Is there a way to use PyTorch3dD renderers to render the NIMBLE mesh using the diffuse maps and the normal and specular maps?
For diffuse maps, it's easy to create a Mesh object with Texture…
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### Godot version
4.1.1 stable
### System information
Linux Mint 21, AMDGPU, Forward+
### Issue description
When using automatic Blender import (or GLB/GLTF export from Blender and import into Go…
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Something is wrong with the specular lighting calculations.
here's my sketch:
````
void setup() {
size(400, 400, P3D);
}
void draw() {
background(0);
fill(0);
specular(255, 25…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2120)) by Louise Poubel (Bitbucket: [chapulina](https://bitbucket.org/%7B5cfa2075-477b-4ded-b…
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Check out this scene:
https://playcanvas.com/editor/scene/1691685
![image](https://user-images.githubusercontent.com/697563/225581658-c3d6fb82-4868-4986-8ae0-88798450e26c.png)
Left sphere has…
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_Note: This issue was transferred from the godot_docs repository. What appeared to be an issue with the documentation turned out to be an issue with the feature itself. clayjohn has commented below a …
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It seems Filament does not yet support the specular color extension? https://modelviewer.dev/fidelity/#khronos-SpecularTest
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The code that implements the specular map usage in the renderer looks like this currently:
```
double spec = std::pow(std::max(r.z, 0.), 5+model.specular(uv));
```
Unless I misunderstand it d…
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**Is your feature request related to a problem? Please describe.**
Khronos has ratified the specular extension which supersedes the KHR_materials_pbrSpecularGlossiness extension. It would be good to …
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There is unluckily no support for obj specular map.
map_Ns is not interpreted in the mtl parser while loading obj file.
The only alternative would be to define materials but when there are too m…