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### Expected behavior of the wanted feature
Hi, I would like to propose a handy feature to make various effects more tweakable by the user. Effects like glsl shader, lavfi filters, build in effects…
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### Tested versions
4.3 stable
### System information
Windows 10
### Issue description
Left side is a SubViewport contains a `MeshInstance3D` plane.
Right side is a `Sprite2D`
GLES3:
![GLES3…
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## Description
It appears as if something in the rendering surface presentation causes banding issues on dark scenes. My primary suspicion is that this has something to do with Linear/sRGB surface …
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This can be tested in WPT by converting full-range sRGB values to one of the common encodings (such as 2100 PQ, 2100 HLG, Display P3, linear sRGB) and making a PNG with those values and the appropriat…
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Hi @Ogeon! I'm (finally) updating [nannou](https://github.com/nannou-org/nannou) from 0.2 to 0.4 and I'm a little confused about the distinction between the `Srgb` and `Linear` encodings.
I'd alway…
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Internal format `sRGB` is same as `RGB`, but openGL automatically does gamma-correction when reading colors from texture. This is used in HDR rendering.
### Way to add this:
code in [GLTexure.u…
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The cond in linearize-srgb have a negative clause for x < -0.040449936d0 (exactly: (* -0.0031308d0 12.92d0)). You make similar computation in delinearize-srgb. Why? I've never seen such a formula (neg…
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**Is your feature request related to a problem? Please describe.**
Yes, on macOS we're used to themes that use the sRGB color space. So when migrating from kitty/alacritty/etc to Neovide our themes w…
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### sRGB/S3TC
After reading [The sRGB learning curve](https://gamedevdaily.io/the-srgb-learning-curve-773b7f68cf7a) (great article, by the way) I was investigating sRGB support in OpenGL and found …
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### Description of the bug
When I start the new rc2 of Prusa Slicer 2.8, I get an error
iCCP: known incorrect sRGB profile , and then the sysdate & time
Because I have 2 screens there are two line…