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Does this support stereoscopic mode? If not, how easy/difficult would that be, and do you have any suggestions or words of advice to adding it?
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From appleseed's pov, probably not much can be done to share computations, it's in essence 2 scene files, 2 cameras. The task lies mostly with the DCC app, setting the interocular distance and other s…
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I'm not even sure if this is even possible with the limited computing power of the Pi but I've confirmed the Xbox 360 Kinect works perfectly well with the camera preview on AstroPrint (with a USB adap…
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Hi people. I would like to implement stereoscopic video render with this sdk.
As i find my self rather hobbist in Unity than pro. I want to ask for any tips how to approach this problem.
Regards…
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Per the WebXR specification, “a session mode of `inline` indicates that the session’s output will be shown as an element in the HTML document. `inline` session content MUST be displayed in mono (i.e.,…
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For cardboard-like head-mounted AR devices it would be great to have a way to render the 3D scene as a stereo view side by side. Are there any current plans for that?
edit: I mean the AR see-throug…
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Neos does a great job incorporating monoscopic depth maps. Lately I've been creating content with
stereoscopic depth maps (independent left and right RGB+Depth) photos and soon video. Not surprising…
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This feature was requested by a user on reddit.
llbit updated
7 years ago
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Is Stereoscopic 3D support planned for the panorama-viewer? I think this is a must functionality for HMDs.
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I tried to use "[zoom](https://picamera.readthedocs.io/en/release-1.10/api_camera.html#picamera.camera.PiCamera.zoom)" (ex. "crop") in stereoscopic side-by-side mode, suggesting this option will be ap…