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### Type of bug
Compatibility issue, Other unexpected behaviour
### `/ess dump all` output
Not relevant
### Error log (if applicable)
_No response_
### Bug description
I have a plugin that occa…
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# Description
TF2_OnPlayerTeleport forward is not working on x64 bit TF2 srcds.
Issue is relevant to both stable and dev branch of SourceMod & Metamod
Only tested on Linux, not Windows.
# Pro…
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### Describe the bug
-The premise before reproduing this bug:
The Render distance should be as small as possible, such as 6-8.
-Reprodation process:
Teleport player to the edge of original r…
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**In-progress**
- [x] https://github.com/gravitational/teleport/issues/6889
- [x] https://github.com/gravitational/teleport/issues/8866
- [x] https://github.com/gravitational/teleport/issues/7799…
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In the Music plugin, the option to "Mute other players' area sounds" also mutes the sound of me teleporting. The option to mute my own sounds does not mute the sound of me teleporting.
Just turn on…
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These spells are blanked out as if I don't have them unlocked, but I do and they're active on the vanilla menu.
Ape Atoll standard spellbook
Canifis Ancients spellbook
Digsite Ancients spellbook
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### Expected behavior:
Teleport Event Handler should handle reconnection attempts smoothly, with a continued back off algorithm, even after the breaker has been tripped, without an excessive number o…
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### Describe the false positive and how to replicate it
Step 1: Join test.grim.ac
Step 2: Teleport to -33 5 30
Step 3: Face south (towards positive Z)
Step 4: Go forward while sprinting
https:/…
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## Description
This ticket is to track the progress of enabling notification routing with Access Monitoring Rules for the remaining Access Plugins.
## Task
For some Access Plugins this change…
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**Which plugin are you referring to?**
AetheryteLinkInChat
**Describe the bug**
Some aetherites do not contribute to the distance calculation, so in reality, a more distant route is presented a…