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### Description
Currently if you export a scene with a Terrian3D node it exports everything except the Terrian3D mesh. This would be super helpful for using 3rd party navmesh libraries and blender wo…
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This was initially observed during a multiplayer session while testing a race map. That map is not attached here, because I found that this is very easy to replicate; a test level is attached instead.…
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### Godot version
3.3.2.stable
### System information
windows10/manjaro, GLS3
### Issue description
When importing dae from Sketchup, the import gets several different errors. Importing…
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Currently, if you turn off terrain in the editor, there's no way to see where the 'floor' is (0 on the Y axis), so it would be great to have a grid plane to show this. The grid plan should be transpar…
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## Description
Custom Lexical Nodes that can be authored in React that can take other Lexical Node as children. The nodes that these children take should be checked that they are an instance of a …
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### Godot version
v4.0.beta1.official [20d667284]
### System information
Windows 11 Pro, AMD Ryzen 3 3200G with Radeon Vega Graphics, Vulkan Clustered
### Issue description
Editor crashes when re…
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**Is your feature request related to a problem? Please describe.**
I have a post-import script that converts mesh instances into voxel modifier meshes. The modifiers do not work unless they are imm…
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I have tested with surfelGI and DDGI enabled and a Terrain on the editor and if I move rapidly the camera, sometimes the FPS drop down and I must disable surfel to boost fps.
I know two GI solution i…
Cop46 updated
2 months ago
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**Describe the bug**
Changing any of the X/Y/Z values in the Level prefab's _Terrain World_ component will stop the _Terrain World Renderer_ component from rendering the terrain in the Editor mode.
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Hi! I'm quite inexperienced..
But the importing tool doesn't seem to generate the terrain for me like it does in the guide: https://www.youtube.com/watch?v=PcAkWClET4U
I use the same settings, b…