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I maintain 5 projects, some public and some private, that depend (either transitively or directly) on wgpu. Its API has caused a few problems for me that I'd like to document here, in hope that a futu…
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**_High Level Objective: 3D models should be easy to create, share and maintain_**
Current CDB is lacking as a transmittal format for models. Why?
- The 1.x specification forces models and thei…
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hello,
I ssh to a linux pc(Ubuntu18.04) to run the TDW, this linux pc has 2 nvidia GPUs and I install the nvidia driver and can use nvidia-smi to check the information of GPUs.
To run xorg, I st…
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After some system update, gamescope immediately crashes after spawning, regardless of which game I am trying to run.
I have listed a log below of the stdout and stderr from during one of these cras…
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Hi, is it possible to reassign the texture render format? At the moment, due to the resolution, their size is very large, which affects the bandwitch.
As I understand it, there are two textures, temp…
dipaw updated
3 years ago
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DX12 is totally weird about samplers. At any one time there may be exactly one sampler heap bound to a command buffer. Each sampler heap may contain no more than 2048 sampler descriptors. Currently we…
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## Bug Report
Water and Lava blocks aren't being rendered on my 3D map on Linux.
### Current Behaviour:
Missing blocks
### Expected behavior:
Not missing blocks
### Steps To Repr…
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# Error Info
Error name: Error
Error message: panicked at 'assertion failed: `(left == right)`
left: `true`,
right: `false`: cannot recursively acquire mutex', /rustc/cb75ad5db02783e8b0222fee36…
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The way `spirv-cross --reflect` exposes type information about bound resources is currently very confusing. In the JSON output we get a list of arrays whose names are the only way to get which type o…
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Qt 6.4.3 and Qt 6.5.2, on iOS devices, real devices:
Decoding works fine, decoded frames are AV_PIX_FMT_VIDEOTOOLBOX.
When sending to display using videoSink->setVideoFrame(), they are redeclared…