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**Screenshots**
![bugReport](https://user-images.githubusercontent.com/91771421/204699497-b1dca7d3-f1bc-4db8-bce7-23b5b9f8a4b9.png)
**Platform:**
Any windows machine is the same result
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##### Description of the problem
IES lights are a standard for specifying the illumination intensity in a specific direction from a light. It allows one to use IES profiles to specify real-world lig…
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I am trying to open a gltf model having thousands of meshes and 50-60 textures in it. The GLTF_Model_Viewer.html is able to render all the meshes but the textures applied to them is not visible. Is th…
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**UV Unwrapping**
- Update, test UV Unwrapper on sample model using xatlas. [UVUnwrapper](https://github.com/gkjohnson/three-gpu-pathtracing/blob/main/src/utils/UVUnwrapper.js), from [Mozilla Spoke…
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Hello!When i use the HDRI_Environment.html(threejs version r110),I tried to change the HDRI path like kiara_5_noon_2k.hdr ,a lot of white noise appears in the scene.The problem did not occur in the pr…
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**Describe the bug**
`setScene()` ignores `mesh.geometry` reassignment in the following situation:
```js
const mesh = new Mesh(new THREE.BoxGeometry(1,1,1), new THREE.MeshStandardMaterial()…
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Hi, thanks for the great project!
In the shader code in tonemap.glsl, tonemap is applied to all pixels, which is not correct if a constant background color is desired. See the effects below:
Wit…
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**Describe the bug**
this model has all the same Materials (8 mesh but share 1 material, share 1 material(same uuid) is a key point of this bug)
1. PathTrace Rendering first after import thi…
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I am a lowly web developer but with the rise of JS capabilities myself and others are trying to bring some native level functionality to the web.
I saw[ your recent article about C++ and WASM](http…