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To my knowledge, Three.js is a veneer over browser canvas/WebGL that allows for 3D graphics. Considering UO isn't 3D, what are you hoping to gain from using a 3D rendering library that you couldn't ge…
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In order for HolographicJS to be realistically useful, it's going to need to support Three.js. My hope is that no changes to Three.js will be required, and ideally no changes to HolographicJS APIs sho…
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Does Ejecta-X support Three.js?
I'm trying to build a Cordova application for Android and iOS using wizCanvas v3.3 (https://github.com/Wizcorp/phonegap-plugin-wizCanvas) but loading the Ejecta canvas…
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Hi there,
Thank you for the ijavascript kernel. I use it a lot to document small experiments. I was wondering whether it'd be too much of a hassle to support THREE.js, as used [here](https://github…
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For those interested, I just finished an example with three.js, looks like it is compatible. I haven't dug in more advanced examples yet.
https://github.com/mikeseven/node-webgl/compare/19a721e...dav…
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Hello.
I just came here and inmediately thought about threejs. It is posible to integrate this tool with the three.js API to use it as text within the WebGL Renderer?
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A Portfolio website that will consist of 3D models
Stack Used:-
react, three.js, tailwindcss
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レンダラを THREE.WebGLRenderer から WebGPURenderer に変える
- [Three.js(WebGL)に公開されているWebGPUのデモを触ってみよう!](https://note.com/utsuboco/n/n72b320b1ab90)
- [Compute Snow](https://threejs.org/examples/?q=webgpu#webgp…
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Three.js supports instancing, see: https://threejs.org/examples/?q=instanc#webgl_instancing_performance
This could potentially be offered as a means to render in three.js?
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I'm seeing this error trying to use your library on a recent three.js release (r157):
```
three.module.js:19999 THREE.WebGLProgram: Shader Error 0 - VALIDATE_STATUS false
Program Info Log: Frag…