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StrandedKitty
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three-csm
☀️ Cascaded shadow maps (CSMs) implementation for Three.js
MIT License
296
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20
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Can't understand cascade bounds, shouldn't it be Fit to Cascade?
#41
Nurygus
closed
6 months ago
2
WIP: three.js: Upgrade to r157
#40
aiden-jeffrey
opened
7 months ago
1
program not valid with latest three.js
#39
aiden-jeffrey
opened
7 months ago
9
Can this be used with PBR Gltf grounds?
#38
kitaedesigns
opened
8 months ago
2
Update shadow.camera.far and near from CSM.lightFar and lightNear
#37
ToHold
opened
9 months ago
0
Upgrading to Three r155 and updating the imports for now-deprecated PlaneBufferGeometry
#36
anslogen
closed
10 months ago
1
Fix issue with injectInclude and multi instances of CSM class
#35
elo58
closed
1 year ago
1
Cannot create 2 instances of CSM (issue with CSM.injectInclude)
#34
elo58
closed
1 year ago
2
Is there a process for merging with the three.js version?
#33
bplu4t2f
opened
1 year ago
0
Minor bugfixes: add lightColor, allow non-CSM light sources
#32
mjurczyk
closed
1 year ago
2
React no shadows seen on this project, why ?
#31
espace3d
closed
1 year ago
2
(bit of unique problem) CSM uses three.module.js where as rest of the code uses three.cjs
#30
vivasvan1
opened
1 year ago
0
fix: updates types in csm.ts
#29
itsdouges
closed
1 year ago
2
fix: fixes types field
#28
itsdouges
closed
1 year ago
1
Side effects in constructor cause problems when used as a custom React Three Fiber component
#27
itsdouges
opened
1 year ago
0
setupMaterial() overrides a material's onBeforeCompile function if it already exists
#26
itsdouges
closed
1 year ago
1
Missing removal line of code in NPM
#25
itsdouges
closed
1 year ago
1
THREE.WebGLProgram: Shader Error 0 - VALIDATE_STATUS false Program Info Log: ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 25 samplers
#24
itsdouges
closed
1 year ago
10
Dispose doesn't remove lights
#23
itsdouges
closed
1 year ago
1
TypeScript and React Three Fiber support
#22
itsdouges
opened
1 year ago
10
Weird overlapping shadows
#21
kayhhh
closed
1 year ago
1
Migrating from v1.0.2 to v2.0.0 bugs the shadows
#20
ultWorld
opened
1 year ago
17
Shadow artifacts on flat surfaces
#19
kriffe
closed
1 year ago
6
Post an email address or contact information (or 'do not contact')
#18
lalalune
closed
1 year ago
1
THREE.WebGLProgram: Shader Error 1282 - VALIDATE_STATUS false
#17
ashconnell
closed
1 year ago
3
Bump acorn from 7.1.0 to 7.4.1
#16
dependabot[bot]
closed
1 year ago
1
`breaks - 1` should be `breaks.length - 1`?
#15
jhurliman
closed
2 years ago
1
Fix "inverseProjectionMatrix.copy(...).invert is not a function" in the example
#14
Antonio-R1
closed
2 years ago
1
Configurable light color
#13
UstymUkhman
closed
1 year ago
2
Fix deprecated function getInverse()
#12
gue-ni
closed
3 years ago
1
getInverse() is deprecated
#11
gue-ni
closed
2 years ago
1
Shader Error
#10
lucas-jones
opened
3 years ago
3
feat: convert to Typescript
#9
alexnil
closed
3 years ago
3
readme params fix
#8
swift502
closed
3 years ago
1
Bump https-proxy-agent from 2.2.2 to 2.2.4
#7
dependabot[bot]
closed
1 year ago
1
Bump acorn from 7.1.0 to 7.1.1
#6
dependabot[bot]
closed
2 years ago
1
Materials CSM
#5
dennemark
closed
4 years ago
2
Custom splits
#4
swift502
closed
4 years ago
3
mention updating in basic usage
#3
swift502
closed
4 years ago
1
Thank you!
#2
swift502
closed
4 years ago
8
Displaced and split shadows from certain view angles
#1
viperphase1
closed
4 years ago
2