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I don't know if this feasible. A mod that allow sit action (or any other action) be easily added to map by either reading TileData or tile properties defined by the mod (non-vanilla TileData and prope…
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```
I found this to be very useful for me, especially when mixing Tilesheet drawing
code with standar flash-like drawing.
I think it would be a good idea to have this feature added.
```
Original is…
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There is a problem with map rendering. In case the tilesheet is external, firstgid property is not set correctly and the framework renders wrong tiles.
The code is https://github.com/cocos2d/cocos2d-h…
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### Godot version
Godot Engine v4.0.rc6.official.0cd148313
### System information
Windows 11 Home 10.0.22621 Build 22621
### Issue description
I was setting up a TileMap/TileSet when…
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Ogre tile sheet ready for Flare engine testing.
![ogre_tilesheet](https://cloud.githubusercontent.com/assets/689593/16401993/95016f40-3cae-11e6-979b-98a17e40094c.png)
Right now it's 4 animations: id…
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**Godot version:**
v3.2.beta1
**OS/device including version:**
Mac OS X Mojave
**Issue description:**
TileSet methods `tile_get_texture ( id ).get_size() `and `tile_get_texture ( id ).get_data…
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**Godot version:**
3.2.2
**OS/device including version:**
Windows 10
**Issue description:**
- A standard `blob` tilesheet that was exported as Godot `.tres` by Tilesetter with bitmasks on d…
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#### Description:
Refinement Notes:
First, need to confirm what we need to show on the tileset (can be added to over time) - eg: Roads, park boundaries, water sources (lakes, rivers, streams), cities,…
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Right now TileMaps can have a local and global transform, but it seems to apply to the whole tilesheet. It would be useful, for animations or effects to be able to control the transform of each Tile a…
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A framework/mod that acts similar to TMX Toolkits.
The mod adds the ability to load custom building content pack, and adds it as constructable on Robin's shop menu.
The content pack template is as…