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* `` elements always appear before any layers
* The `gid` attribute on `` tags can contain horizontal and vertical flipping flags.
bjorn updated
8 months ago
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_From [r1chardj0n3s](https://code.google.com/u/r1chardj0n3s/) on June 13, 2012 02:27:07_
Missing elements of the TMX format:
- support isometric maps (this would need to be added to the tiles core co…
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Hello developers
I suggest creating a GUI for this code for creating a tool to harvest multilanguage websites to create a TMX to train MT's
Kindly check this
Bitextor generates translation memori…
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_Originally posted by Marce van Velden:_
added Export to tmx functionality
(split from bug #1960 which contains multiple issues)
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Hi just wondering if there is support for tmx pro wheel and pedals for series s, it works fine directly on the Xbox with games that support it but playing GTA V, I'm having difficulty getting things w…
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Hello, thank you for your hard work. I Have been trying to load a map with Terrains but the loading always fail. Are terrain supported ? if yes I think it is a bug.
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```
What steps will reproduce the problem?
1. first open the tmx map in init function
2. secone debug step by step,can open tmx and load layers,then goto the scene
function in CCLayer Class;
3. when…
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Since switching to the latest build of extended, I noticed that the importer for tiled map files (.tmx) automatically processes tile source images even if they aren't referenced in the .mgcb file. And…
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```
What steps will reproduce the problem?
1. first open the tmx map in init function
2. secone debug step by step,can open tmx and load layers,then goto the scene
function in CCLayer Class;
3. when…
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```
What steps will reproduce the problem?
1. first open the tmx map in init function
2. secone debug step by step,can open tmx and load layers,then goto the scene
function in CCLayer Class;
3. when…