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**Feature/enhancement description:**
Support [Bevy](https://bevyengine.org/) as an export target. Bevy is built on [wgpu](https://github.com/gfx-rs/wgpu) and uses wgsl for shaders.
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This shader would be amazing as a solution usable in shadergraph.
I am currently trying to create a custom master node that will do just that. However seeing as you are the creator (and also work o…
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Hello, I'm currently exploring the VRM4U and Unreal Engine 5, and I found some issues with its lighting and shadowing system.
As the picture shows, dragging MToonAttachActor onto older models (e.g. …
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While working on [this sandcastle](http://localhost:8080/Apps/Sandcastle/index.html#c=nVVtb9s2EP4rhPdhcuFSSrMCteMGS91mCxA3Qe11Xwy4tHSSiFKkyhcn7tD/viMpOZrbYcAAW+Idn3sl71GupLFkz+EBNHlNJDyQBRjuGvox6JLNKA…
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Hi! :)
I'm really interested in the new Difftoon pipeline, but whatever input video I use I get this error
```
File "/home/wizard/repositories/DiffSynth-Studio/diffsynth/models/sd_unet.py", line 22…
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Currently I can. not get any of my projects from 2.79 to work in 2.80, It does not detect the armature, theres like 20 "collections", textures are not visible, can't export as it does not detect a mod…
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1. title screen
description: the first screen of the game, should have big button "Play" and small button "Exit". there should be big juicy picture in the background
result: working title screen tha…
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### Describe the project you are working on
Third-person, high-fidelity visuals 3d game.
### Describe the problem or limitation you are having in your project
In `spatial` shaders, there's a …
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As uniforms, typically, `Mat2` is very rarely used, but `Mat3` is sometimes used (for example to encode a normal matrix).
Although anything that can be done with 2 and 3 dimensional matrices can be …
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Just downloaded the new Desmume version and the cutscenes for the game now display correctly. However, there are some graphical shadowing texture glitches mostly happening on just one character, and a…