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## Specific Demand
Router transition animation between change of routes, would be beneficial to have async functions able to execute between events of router changes
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### Checklist [README]
- [X] Device is not undervolted nor overclocked
- [X] Device is using the [latest drivers](https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/wiki/Intel-driver-up…
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I wanted to suggest trying a simpler animation for the cursor movement. The current animation is not well good for your page
A simple, smooth transition as the cursor moves could help the design feel…
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* [ ] Design and create sprite sheets for all characters and key game elements (e.g., abilities, items).
* [ ] Ensure sprite sheets are optimized for performance (correct sizes, formats).
* [ ] Choo…
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### Tested versions
Redot 4.3RC1, is present in Godot 4.3 stable
### System information
Windows 10 - Redot 4.3 RC1
### Issue description
I am creating an animation, with 6 meshes, 3 ind…
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Hi
Great job on the project! I wanted to suggest trying a simpler animation for the cursor movement. The current animation feels a bit distracting, and a more subtle effect might improve the user ex…
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> **13. ❤️ Use appropriate properties for animations.**
> Use transform, translate, rotate, scale, opacity.
> Do not use properties that cause the page to repaint:
> width, height, position, paddin…
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The dropdown that appears on hovering over the profile icon lacks a smooth or visually appealing transition. It can be enhanced using subtle animations, easing, and better styling to improve the user …
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Following up on #8282:
Currently to set a style that behaves differently based on whether the element is in the viewport, one has to use scroll-driven animations. For example, to set a `view-transiti…
noamr updated
2 weeks ago
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A common use case for `AnimationPlayerState` is transitioning to a different state at the end of an animation, e.g. returning to the idle state after an attack animation. Currently we have to handle t…