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While I worked on https://github.com/DaemonEngine/Daemon/pull/682 I discovered `shader.sort` is a float.
Here is an example of patch turning it to a `shaderSort_t` instead of a float: https://githu…
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In addition to #143 we could enhance cl_voipSendTarget to accept also 'team' as value globally. This should create a list of client numbers of the current list the player is playing in. If there is no…
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I just noticed yesterday that XreaL had adaptative lighting (sometime called HDR), and gh's wip tremulous has it too. That's something I would like to see in Unvanquished since ages but I didn't know …
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May be cool to have the sun from ioquake3 opengl2 renderer, or another implementation that does the job.
Note: “opengl2 renderer” means “second renderer”, not “renderer using OpenGL 2”.
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```
What steps will reproduce the problem?
1. Checkout the svn
2. look at the code
3. be confused
What is the expected output? What do you see instead?
There is very little commenting and I can't mak…
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It'd be awesome if the icon theme also included entries for some popular FOSS games.
- [ ] [0 A.D.](https://play0ad.com/)
- [ ] 2048
- [ ] [Alien Arena](https://red.planetarena.org/)
- [ ] [Astr…
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Hi DolceTriade,
I've been rooting around all things Tremulous and Unvanquished the last couple days (after having an idea for trying to set up a round-based version).
This tutorial looks quite int…
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Although it doesn't seem like this happens anymore in 1.3, but with old Tremulous clients to servers, it is possible to communicate in a rather synchronous way through renaming yourself while download…
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trigger_heal should repair buildables even if no RC/OM around. This is even the only way to check that it works, since otherwise there's the auto-repair/regen.
It was tested on tremulous "bunker" a…
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here is the backtrace:
```
(gdb) bt
#0 0x00007f17a96b2f31 in GL_BindToTMU (image=0x115, tmu=3)
at src/renderergl2/tr_backend.cpp:51
#1 0x00007f17a96fffe0 in R_BindAnimatedImageToTMU (bund…