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Godot 4 alpha 12 and Godot 4 alpha 14 both crash when building the default Trenchbroom map (single untextured block).
Default TBLoader node settings
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I stumbled upon #3966 and also thought that it would be great if TrenchBroom was compiled into a universal/Apple Silicon (ARM64) binary.
I am using TrenchBroom on my 2021 MacBook Pro (M1 Max) and c…
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### Tools
- [x] Level Editor(s):
* [GtKRadiant](https://github.com/TTimo/GtkRadiant)
* [TrenchBroom](https://github.com/TrenchBroom/TrenchBroom)
- [x] Compiler(s):
* q3map2 (might need…
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Hello everyone, it's possible add support for half life, counter strike, sven-coop.
Cheers.
Tox86 updated
5 months ago
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Being able to set the rotation of the grid based on a selected face (or manually) while working on off-angle brushes would be absolutely amazing. One of the pain points when working in Hammer/Trenchbr…
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Currently, official Debian and RPM packages are available. However, it would be beneficial for Linux users to be able to download and use a TrenchBroom AppImage. See below:
> Providing an [AppImage…
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### Which component should be improved?
Other
### Describe your suggestion
As seen in Hammer++, if two brushes have matching edge vertices on one side, selecting both and pressing merge will combin…
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Sorry for the messy title but the issues are connected. Following #3 :
> Yes, currently every mesh instance is set to static. Brush entities could have a property to override this inside of TrenchB…
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I've found that Godot crashes when trying to load map files which heavily utilize repeated linked duplicates.
I can replicate this issue by starting a new map file in Trenchbroom, grouping 5 brushe…
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So I saw that Heretic 2 .m8 texture support was tentatively added and decided to test it out on the latest release. It compiles a BSP successfully, but it does not seem to be able to find/read the gam…