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### Prerequisites
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### Prerequisites
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The way VBO is currently implemented, it increases the amount of drawcalls for ghoul2 and md3 surfaces.
**Todo:**
- Prevent unnecessary MVP "qvkCmdPushConstants" using memcmp, or store MVP in enti…
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http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt
http://www.opengl.org/wiki/Uniform_Buffer_Object
for example:
enum _ofUboDataType
{
OF_UBO_DATA_TYPE_INT,
OF_UBO_DATA_TYP…
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### Prerequisites
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graphs should use UBOs to update all graphs once the scaling (zoom, ...) changes
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### Prerequisites
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### Prerequisites
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I think it is a good feature, to improve the rendering performance, instead of filling a lot of uniforms per tick, fill a UBO.