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**Describe the bug**
I was doing some stuff with animated dashed lines and I just noticed every-time the line crosses one the points of the spline it makes an ugly glitch with the form of a rhombus.
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Everything is filtered out as being a hole, why? What about sc?
```R
library(sf)
f
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Hi @dnmacdon,
Nice project idea! I've never dealt with multi-site data, but it seems like a very relevant problem now, as people are trying to get bigger datasets. Have you thought about how you mig…
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@katjabercic, I see that you have added a wiki page for the [**lsparse64**](https://github.com/DiscreteZOO/DiscreteZOO-core/wiki/lsparse64-format-for-undirected-labelled-multigraphs) format. I have so…
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This will be a big deal, as it might involve writing a cross-compiler. Or if we don't want to do that, simply having a prefabricated set of shaders selectable via an enum, or best of all, an ubershade…
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```js
//we create texture with per-pixel data
let t = regl.texture({
type: 'uint8',
format: 'rgba',
shape: [2, 1],
data: [[0,0,0,0], [0,0,0,0]]
})
//updating it same way …
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Update: I haven't yet gone over the changes here to integrate into my fork (https://github.com/mick-p1982/mm3d) but I got to a stopping point on the project I was working on all year (https://swordofm…
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[This code in `ModelSceneGraph.js`](https://github.com/CesiumGS/cesium/blob/7b93161da1cc03bdc796b204e7aa51fb7acebf04/packages/engine/Source/Scene/Model/ModelSceneGraph.js#L541) is trying to compute th…
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Would like to have a page (in documentation and/or readme, but leaning towards just documentation) that basically explains each module at an extremely high level and why it might be useful. Could have…
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I didn't get it to run here, but what you do there to rotate your sprites seems a bit strange to me. Is there any reason you don't use OpenGL's capabilities for rotation/matrix manipulation? would be …